After the use-video-for-geometry-and-stills-for-high-res-texture-maps tech demo, here’s another gob-smacking bit of video frighteningness:
Blimey. Using multi-point motion-tracking to unwrap a texture map, which you can then modify before re-applying to the source image.
Back in the mists of 2006, I blogged about how one outcome of increasing use of high-definition video might be greater demand for post-production rotoscoping techniques to smooth out actors’ wrinkles. Looks like I might have been right.
Why hardcore desktop computers are still useful
Interactive Video Object Manipulation from Dan Goldman on Vimeo. I’ve a sneaking suspicion that the processing overhead for handling this…