A trawl through some of the serious and educational games released over the past decade shows many designers still haven’t grasped that fun is to videogames what plot is to novels
I never seem to have to hand decent examples of video games designed to convey factual content or meaning. Here’s an excellent article on the state of serious games, which contains links to a whole bunch of recent entries into the space.
Come for the graphic design, stay for the citizen science.