Paper and demonstrations of some gob-smacking video enhancement demonstrations. The basic model is to use video to capture geometry and dynamic lighting detail, but high-resolution stills to provide the texture mapping.
Utterly, utterly amazing. Also scary, in a ‘pictures lying to me’ sort of way. Well worth a look.
(via Chairman Gruber)
More video processing astoinishment
After the use-video-for-geometry-and-stills-for-high-res-texture-maps tech demo, here’s another gob-smacking bit of video frighteningness: Blimey. Using multi-point motion-tracking to unwrap a texture…
Why hardcore desktop computers are still useful
Interactive Video Object Manipulation from Dan Goldman on Vimeo. I’ve a sneaking suspicion that the processing overhead for handling this…